Artemis Spaceship Bridge Simulator2.4.0 - App Store

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Publisher Description

Report to the Bridge!

Artemis is a multi-player, multi-device networked game for IOS devices. IT IS NOT A SINGLE-PLAYER GAME; IT'S FOR FRIENDS IN THE SAME ROOM TOGETHER.

Artemis simulates a spaceship bridge by networking several computing devices together. One device runs the simulation and the "main screen", while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control.

Artemis is a social game where several players are together in one room ("bridge") , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and tells everyone what to do.

Version History Loads of new ships, including all the Ximni ships, plus new TSN Juggernaut and TSN Mine Layer.

Big changes to the GM console, and GM script options.

New Customize Ship screen, gives you a better way to choose your ship, name it, and change its accent color. 2.4.0 06/01/2016 Many small bug fixes prompted by you, the awesome player.

Gun camera indicators have been fixed.

Fighters and carriers have been implemented, as a first pass. The Medium carrier holds 5 fighters; the dreadnought now has 2.

Changed the overall difficulty of the game in several ways, including:
--Making the enemy ships at higher levels hit a bit harder
--Making the enemy ships at higher levels faster and more maneuverable
--Making enemy fleets move as a group more intelligently
--Making the enemy skaraan ships more troublesome, with a new shield-vampire ability (IF they also have shield drain, the drain reinforces their own shields)

anomalies are now scanned on Science like ships and monsters. Science can now identify the type of anomaly.

The game master console now cannot be shared; only one client (connected to a server) may be the Game Master.

Made a completely internal change that affected many parts of the code. I was using a variable improperly (from a code-safe POV) and fixing it required many small
changes throughout the code.

Fixed a problem causing crashes when monsters were killed. This problem would leave extra derelicts lying around, and turn piranhas into classic monsters.

Accepted the vesselData.xml changes suggested (and produced) by ryleyra. 2.3.0 05/02/2016 Bug fix that kept the game from starting properly on some IOS 8 tablets. 2.1.1 02/04/2015 Artemis now has a deeper game experience, with several new player and enemy bases, and new game modes like Deep Strike and Border War. Many bugs have also been stomped. 2.1.0 06/11/2014 Fixed the data so the game works for ipad 1 and iphone 3gs. Other ios devices should also experience more stable play. 2.0.1 02/17/2014 The UI art has been completely replaced, new crisper fonts, custom screen controls torpedo controls, and significant changes to every game screen.

Artemis 1 had distinct enemies and friendlies. This was inflexible, especially for multi-ship games (which are much more popular than we originally assumed). So a lot of underlying structure was changed, so that any ship could take on any role for any side.

Artemis 2.0 can now support up to eight simultaneous bridges (48 players). Multi-ship games got special attention, with lots of bug fixing and UI changes.

Science scanning now has much more data displayed about NPC ships, and this information has more mission ramifications.

By popular request, there is now a full-fledged PVP mode, where any number of sides and teams can battle each other in arena sectors that can be tuned to limit torpedo and ship types, as well as the number of NPC ships on each side.

four new NPC non-combatant ships now ply the spacelanes, offering many new scenarios for Artemis crews. These ships can be broken down, hijacked, blinded, held hostage, and more.

Pathing AI has been added to all NPC ships. No longer can players rely on the stupidity of enemies that blunder into black holes and minefields.

Artemis ships play in real 3D now, with climb/dive controls. Players can fly OVER a black hole, and come up underneath enemies.

The Skaraan enemy race has always bedeviled Artemis players with cloaking, warping, and other special abilities. Now these abilities have doubled, including tractor beams and drone launchers.

As with any major release, there are also many, many bug fixes, corrections, and adjustments, thanks to the feedback of our awesome fans. 2.00 12/05/2013 All references to USFP have been changed to TSN.

Engineering damcon systems have been adjusted, so they (hopefully) don't fall out of sync with the server.

Collisions have changed, from a soft bounce to a hard bounce. This changes how space objects bump against each other, in a subtle but
significant way.

Vector normalizing code was changed to trap a zero-normal condition

Removed "invisible to sci" from Skaraan abilities

Changed the way torpedo unloading is handled. "tube lock" should no longer exist.

Enemy fighters often showed up with USFP textures and science details. This has been fixed.

The ship option controls on the Helm and Main Screen consoles (when NOT playing) have been changed. there's no longer a "submit"
button; changes are automatically submitted.

Show/hide arcs in weapons now also has the option to show player arcs only.

Made drones fall into black holes.

fixed problem with comms text color over time.

DAMCON Team Replenish message always poped up when docking, even if no teams took casualties. Fixed.

The warp slider has been recalibrated, so you have to drag it all the way up to reach warp 4.

Clients and servers both now have a toggle button called "3d Chase Camera" that lets you choose a chase cam OR an "out-the-window" view.

On the client login screen, there's now a bit more information about the status of the login attempt. 1.701 01/24/2013 1.66 12/11/2012



About Artemis Spaceship Bridge Simulator

Artemis Spaceship Bridge Simulator is a paid app for iOS published in the Simulation list of apps, part of Games & Entertainment.

The company that develops Artemis Spaceship Bridge Simulator is Incandescent Workshop LLC. The latest version released by its developer is 2.4.0.

To install Artemis Spaceship Bridge Simulator on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-15 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Artemis Spaceship Bridge Simulator as malware if the download link is broken.

How to install Artemis Spaceship Bridge Simulator on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the Artemis Spaceship Bridge Simulator is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After Artemis Spaceship Bridge Simulator is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-15
Languages
English

Category

Category
Subcategory

System requirements

Operating systems
iOS

Download information

File size
177 bytes
Total downloads
0

Pricing

License model
Paid
Price

Version History


Here you can find the changelog of Artemis Spaceship Bridge Simulator since it was posted on our website on 2026-11-05. The latest version is 2.4.0 and it was updated on Apps112 on 05 November, 2026. See below the changes in each version:

version 2.4.0

posted on 2026-10-15

Version History Loads of new ships, including all the Ximni ships, plus new TSN Juggernaut and TSN Mine Layer.

Big changes to the GM console, and GM script options.

New Customize Ship screen, gives you a better way to choose your ship, name it, and change its accent color. 2.4.0 06/01/2016 Many small bug fixes prompted by you, the awesome player.

Gun camera indicators have been fixed.

Fighters and carriers have been implemented, as a first pass. The Medium carrier holds 5 fighters; the dreadnought now has 2.

Changed the overall difficulty of the game in several ways, including:
--Making the enemy ships at higher levels hit a bit harder
--Making the enemy ships at higher levels faster and more maneuverable
--Making enemy fleets move as a group more intelligently
--Making the enemy skaraan ships more troublesome, with a new shield-vampire ability (IF they also have shield drain, the drain reinforces their own shields)

anomalies are now scanned on Science like ships and monsters. Science can now identify the type of anomaly.

The game master console now cannot be shared; only one client (connected to a server) may be the Game Master.

Made a completely internal change that affected many parts of the code. I was using a variable improperly (from a code-safe POV) and fixing it required many small
changes throughout the code.

Fixed a problem causing crashes when monsters were killed. This problem would leave extra derelicts lying around, and turn piranhas into classic monsters.

Accepted the vesselData.xml changes suggested (and produced) by ryleyra. 2.3.0 05/02/2016 Bug fix that kept the game from starting properly on some IOS 8 tablets. 2.1.1 02/04/2015 Artemis now has a deeper game experience, with several new player and enemy bases, and new game modes like Deep Strike and Border War. Many bugs have also been stomped. 2.1.0 06/11/2014 Fixed the data so the game works for ipad 1 and iphone 3gs. Other ios devices should also experience more stable play. 2.0.1 02/17/2014 The UI art has been completely replaced, new crisper fonts, custom screen controls torpedo controls, and significant changes to every game screen.

Artemis 1 had distinct enemies and friendlies. This was inflexible, especially for multi-ship games (which are much more popular than we originally assumed). So a lot of underlying structure was changed, so that any ship could take on any role for any side.

Artemis 2.0 can now support up to eight simultaneous bridges (48 players). Multi-ship games got special attention, with lots of bug fixing and UI changes.

Science scanning now has much more data displayed about NPC ships, and this information has more mission ramifications.

By popular request, there is now a full-fledged PVP mode, where any number of sides and teams can battle each other in arena sectors that can be tuned to limit torpedo and ship types, as well as the number of NPC ships on each side.

four new NPC non-combatant ships now ply the spacelanes, offering many new scenarios for Artemis crews. These ships can be broken down, hijacked, blinded, held hostage, and more.

Pathing AI has been added to all NPC ships. No longer can players rely on the stupidity of enemies that blunder into black holes and minefields.

Artemis ships play in real 3D now, with climb/dive controls. Players can fly OVER a black hole, and come up underneath enemies.

The Skaraan enemy race has always bedeviled Artemis players with cloaking, warping, and other special abilities. Now these abilities have doubled, including tractor beams and drone launchers.

As with any major release, there are also many, many bug fixes, corrections, and adjustments, thanks to the feedback of our awesome fans. 2.00 12/05/2013 All references to USFP have been changed to TSN.

Engineering damcon systems have been adjusted, so they (hopefully) don't fall out of sync with the server.

Collisions have changed, from a soft bounce to a hard bounce. This changes how space objects bump against each other, in a subtle but
significant way.

Vector normalizing code was changed to trap a zero-normal condition

Removed "invisible to sci" from Skaraan abilities

Changed the way torpedo unloading is handled. "tube lock" should no longer exist.

Enemy fighters often showed up with USFP textures and science details. This has been fixed.

The ship option controls on the Helm and Main Screen consoles (when NOT playing) have been changed. there's no longer a "submit"
button; changes are automatically submitted.

Show/hide arcs in weapons now also has the option to show player arcs only.

Made drones fall into black holes.

fixed problem with comms text color over time.

DAMCON Team Replenish message always poped up when docking, even if no teams took casualties. Fixed.

The warp slider has been recalibrated, so you have to drag it all the way up to reach warp 4.

Clients and servers both now have a toggle button called "3d Chase Camera" that lets you choose a chase cam OR an "out-the-window" view.

On the client login screen, there's now a bit more information about the status of the login attempt. 1.701 01/24/2013 1.66 12/11/2012

Disclaimer


Official App Store Link


We do not host Artemis Spaceship Bridge Simulator on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Apple and passed their terms and conditions to be listed there. We recommend caution when installing it.

The App Store link for Artemis Spaceship Bridge Simulator is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.

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Downloads: 0
Updated At: 2026-11-05
Operating System: iOS
License Type: Paid

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